Android Studio New Media Fundamentals: Content Production of by Wallace Jackson

By Wallace Jackson

Android Studio New Media basics is a brand new media primer overlaying techniques important to multimedia creation for Android together with electronic imagery, electronic audio, electronic video, electronic representation and 3D, utilizing open resource software program programs akin to GIMP, Audacity, Blender, and Inkscape. those specialist software program applications are used for this publication simply because they're loose for advertisement use. The ebook builds at the foundational techniques of raster, vector, and waveform (audio), and will get extra complex as chapters growth, masking what new media resources are top to be used with Android Studio in addition to key elements in regards to the information footprint optimization paintings approach and why new media content material and new media information optimization is so vital.

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Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation

Android Studio New Media basics is a brand new media primer protecting options vital to multimedia creation for Android together with electronic imagery, electronic audio, electronic video, electronic representation and 3D, utilizing open resource software program applications comparable to GIMP, Audacity, Blender, and Inkscape. those expert software program programs are used for this ebook simply because they're unfastened for advertisement use.

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1 kHz data sample frequency. This is what was used to produce audio CD products way back in the 20th century, and it is still used as the minimum quality standard today. There’s also the more recent HD audio standard using a 24-bit data sample at a 48 kHz or 96 kHz sample frequency. This is used today in HD radio, as well as in HD audio–compatible Android devices such as “Hi-Fi” HD audio smartphones. Since the Android OS supports 16-bit 48 kHz audio, I tend to use this as my high-quality audio compromise, because the data footprint is smaller.

I often select either the 0% or 100% setting; however, you can fine-tune the diffusion dithering effect anywhere between these two extreme values. You can also choose between dithering algorithms; as you probably have surmised already, the dithering effect is created using dithering algorithms that are a part of the indexed file format (PNG8 in this case) encoder’s compression routines. I prefer diffusion dithering, which has a smooth effect, especially along irregularly shaped gradients, as can be seen in the Audi’s driver’s side rear fender shown in Figure 3-2.

This makes it clear which area in your image asset is being affected. You can see that several other useful controls exist at the bottom of the editing pane. These include a Zoom slider, which allows you to adjust the zoom level of the source graphic in the editing area, and a Patch scale slider, which allows you to adjust the scale for your preview imagery. The Show lock option allows you to visualize the non-drawable area of the graphic when you mouse-over it. The Show content option highlights your content area in a preview image, where purple shows the area that content can be placed.

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